EARTH
2Infinitrack Harvester
Archetype:
Infinitrack
ATK:
0
DEF:
2100
View:
4393
If this card is Normal or Special Summoned: You can add 1 "Infinitrack" monster from your Deck to your hand, except "Infinitrack Harvester". You can target 1 other Machine monster you control; the Levels of both that monster and this card become the combined original Levels of those 2 monsters, until the end of this turn. You can only use each effect of "Infinitrack Harvester" once per turn.
Infinitrack Harvester — Power Evaluation
Final Score: 66 ± 6 · Confidence: Medium
- Intrinsic: 63 · Deck: 67 · Meta: provisional
- Primary role: Starter / Combo enabler · Secondary: Searcher/Tutor, Material body
Why it scores here
Infinitrack Harvester is a Level 2 body whose on-summon effect adds a non-self Infinitrack monster from the Deck to hand, and whose once-per-turn effect sets two Machine Levels to their combined original Levels. Its score comes from reliable access to the Infinitrack engine and from being a cheap, flexible starter that appears in 400 of 400 sampled decks. The 2100 DEF body and the Level-change effect carry little weight, since they are not the source of its value, and it has no interaction or negation, which keeps the Effect Interaction axis near zero.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 80 | The card is normal-summonable at Level 2 and is run in 400/400 decks at an average of 2.24 copies, with 80% of decks in gameplay type 7 (verified/observed). Its own on-summon search gives it a live route once drawn (inferred). |
| Combo & Conversion | 62 | It appears in 5/5 recorded boards with an average power index of 64.4 and 3 average starters; it is a starter in 1 board and in-end-hand in 1 (observed). Its reach into a full board comes from the Infinitrack search, which is an inference from text. |
| Resource Economy | 55 | Its summon search adds one card to hand while the card itself is spent, so the card-economy effect is roughly neutral to slightly positive (verified text + inference). Net card advantage on the example boards is +2 (observed). |
| Effect & Interaction | 5 | The card has no negation, removal, or hand-trap text, and role hints mark it as neither a hand trap nor a floodgate (verified). |
| Material Utility | 60 | It is a Level 2 Machine that can be a material body, and its Level-change effect can set a Machine's Level to the combined original Levels of two monsters (verified text); it is a material piece in 1/5 combos (observed). |
| Resilience & Flexibility | 50 | Its two effects are each once per turn, and the search is available on either Normal or Special Summon, which gives it multiple entry points (verified text). The rest of its body is fragile, and one negate on the search stops it (inference). |
| Deck-Building Efficiency | 80 | It costs one slot, can be run up to 3 copies, and has no garnet or self-lock restriction; the only restriction is that its search target is Infinitrack-only (verified text and deck stats). |
Calculation
Weight profile: 0.7 Starter / Combo enabler + 0.3 Searcher / Tutor. Intrinsic ≈ 63, Deck ≈ 67, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Summon-triggered search gives a reliable Infinitrack-engine access path from hand
- Cheap Level 2 body, run in 400/400 sampled decks at about 2.24 copies on average
- Its Level-change effect feeds Level-based material and Synchro-style plays inside the Infinitrack and Earth Machine lines
Weaknesses
- Effect Interaction is essentially zero, so it contributes no disruption
- Its search target is restricted to Infinitrack monsters, which narrows its use outside that archetype
- Each of its effects is once per turn, so repeated use across a turn is limited
- Only 5 recorded boards exist, so the combo signal is thin
Counters / choke points
- Negation of the on-summon search or the Level-change effect removes its value
- Opponent monster removal, which stops the Level-change target and any follow-up material use
Best use
Starter and searcher in Infinitrack/Earth Machine engines, feeding the search of an Infinitrack monster and a Level-based material setup. Decks: Infinitrack, Earth Machine, Machina, Therions. Suggested copies: 3.
Evidence & gaps
- Verified: Card text: once-per-turn on-summon search of a non-self Infinitrack monster from Deck to hand, and a once-per-turn Level-change effect targeting another Machine; Level 2 Earth Machine Effect Monster with 2100 DEF and 0 ATK; Present in 400/400 sampled decks at avg 2.24 copies; 33 distinct archetype labels; Co-appearance with Infinitrack River Stormer in 98.2% of decks
- Observed: Appears in 5/5 recorded combos; starter in 1, material in 1, in-end-hand in 1; Average power index 64.4 when present; average starter count 3; Infinitrack usage statistics inclusion 40% (Duel Links / gameplay 7) and 76.9% (gameplay 6)
- Inferred: The on-summon search gives a live route from hand once drawn; The Level-change effect is a material-setup tool for Level-based plays; Its search effect is neutral to slightly positive for card economy
- Data gaps: No banlist token; assumed 3 copies (unlimited) Only 5 recorded combos, so the combo signal is thin No rulings or FAQ for the Level-change effect's timing interactions No dated metagame sample; Meta is provisional/null Only 6 StatisticsCard archetype rows; no inclusion data outside those homes






